Engineering Journal

Where ideas meet pixels

Interactive simulations, 3D engineering tools, and deep technical explorations at the intersection of computational physics and the modern web.

58+ Articles
Three.js Core Engine
WebGL Rendering
2026 Since
Page 5 of 5
The Digital Nexus: An Interactive Portfolio Cube #01

The Digital Nexus: An Interactive Portfolio Cube

A small portfolio piece — a rotating cube where each face decodes a different aspect of the work, with text typing itself onto

3D CAD Viewer: A Lightweight STL Browser #01 #02

3D CAD Viewer: A Lightweight STL Browser

A no-install browser viewer for STL files — the predecessor to the CNC machine viewer published months later. This was the first viewer

Neon Cube Lab: Interactive 3D Rubik's Cube #01 #03

Neon Cube Lab: Interactive 3D Rubik's Cube

A high-fidelity Rubik's cube viewer with real-time reflections and physically-based rendering — built to see how much visual quality the browser

Linkage Lab: Precision Kinematics Simulator #01 #02 #04

Linkage Lab: Precision Kinematics Simulator

An interactive sandbox for multi-bar linkages and piston-crank mechanisms — built for the moment a student finally sees how the four-bar linkage produces

Architectural Configurator: Interactive 3D Interior Design #01 #05

Architectural Configurator: Interactive 3D Interior Design

An exploration of real-time material and lighting changes in a 3D interior — for the moment you realise paint colour and material finish

Impact Lab: Real-Time 3D Physics and Destruction #01 #02 #03 #06

Impact Lab: Real-Time 3D Physics and Destruction

A follow-up to Cube Disintegration that added two distinct interaction modes — and pushed the physics engine harder. After the cube destruction experiment

Cube Disintegration: A 3D Physics Simulation Lab #01 #07

Cube Disintegration: A 3D Physics Simulation Lab

An early exploration into real-time rigid-body physics in the browser — built for the satisfaction of watching things break. Browser-based physics simulations used

Geometric Harmonics: An Interactive Orbital Shape Playground #01 #02 #04 #08

Geometric Harmonics: An Interactive Orbital Shape Playground

A small experiment in choreographing rotation and orbit — built for the satisfaction of watching two shapes dance. Some experiments don't

Interactive Engineering: Visualizing Structural Mechanics #01 #03 #09

Interactive Engineering: Visualizing Structural Mechanics

An early all-in-one prototype that explored four classical mechanics scenarios in one tab — the seed that grew into Tension & Moment and

Interactive Geometry: Projection View #01 #02 #05

Interactive Geometry: Projection View

An early experiment that became the seed of Umbra — a quad-view dashboard for showing orthographic projections of a 3D word. This was

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