You arrived through the entrance portal. You are the blue figure. Find the stairway route to the exit portal and step into it before the red hunters take your three lives. Fight back with Strike.
The next stairwell is bigger and taller.
The hunters took your last life. Try this level again in a fresh stairwell.
Every difficulty plays the same mazes. Rookie is played with the lights on; Easy and harder are pitch black, with more hunters each step up. Changing it starts this level again in a fresh stairwell.
Saves stay on this device, in this browser, for the selected player.
You start at the cool-coloured entrance gate. Find the stairway route to the warm exit gate and walk into it.
Press the round pad and slide your thumb in any direction. You walk that way on screen and can turn at any moment, anywhere on a landing or stair. Let go to stop. On a keyboard, hold arrow keys or WASD; two at once walk diagonally. Prefer the joystick on the left? Swap it with Strike under Theme → Controls.
Blue arrows on the floor of your landing point down every way out.
The round blue Strike button sends out a shockwave that knocks out every hunter within about three metres on your floor. It glows when ready and recharges in under two seconds.
Red figures hunt you. A touch costs one of your three lives and throws the hunter back. Lose all three and you start the level again. Rookie has no hunters.
Lost? Thread draws a red dashed path to the exit for a few seconds.
One new maze every day, the same for everyone. Race the green rival to the gate, then race the ghost of your own best run. Clear it on consecutive days to build a streak.
Glowing marbles wait on dead ends and side routes. Collect 5 to unlock Light (Q or ☀; in the dark you have it from the start): raise your arm and light the way for a few seconds, 1 marble a use. Collect 15 to unlock Lightning (E or ⚡): strike the nearest hunter from a distance, 2 marbles a use.
Rookie is played with the lights on. On Easy and harder the stairwell is pitch black: only your lamp, the exit gate and the hunters' glow show, and hunters only notice you up close unless your Light is on. In the dark, Light is yours from the start. The daily maze is always lit.
Three themes are open from the start. Reach deeper levels and keep a daily streak to unlock the rest.
Drag to look around; it squares up again when you let go. Pinch or − + to zoom. Floors above you turn to see-through glass.